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ChristophR

Shader version

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ARB_shading_language_100 is part of the old extensions for GLSL
You can ignore it because GLSL is now part of the core.
It's version is 1.10 for the moment
Use glGetString(GL_SHADING_LANGUAGE_VERSION)

If you want to determine if you have SM 2.0 or SM 3.0 hardware, there is a dirty way to do it.

Shading languages: How to detect shader model?
http://www.opengl.org/wiki/index.php/Shading_languages

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