Jump to content
  • Advertisement
Sign in to follow this  
Lord_Vader

OpenGL Stencil buffer question

This topic is 4451 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I have one question about the stencil buffer,Soppuse that I want to create 3d model of a fighter cockpit.The cockpit of course is transparent(or there wont be any polygon there) in the area that the pilot sees.So why do I have to use the STENCIL buffer since as the OpenGL will draw the cockpit and anything else that is out of it in the transparent area?Is a matter of speed?

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!