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High polygon models

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What's the average polygon count for a high polygon model? eg the models in Doom 3 F.E.A.R and Half Life 2?

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Doom 3 has an LOD scheme which collapses the mesh for lower-spec machines, but I haven't been able to find anything on the first four pages of google.

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Take a look at the Unreal Technology page for some info on poly counts they're using for UE3 titles:
Quote:
Characters

For every major character and static mesh asset, we build two versions of the geometry: a renderable mesh with unique UV coordinates, and a detail mesh containing only geometry. We run the two meshes through the Unreal Engine 3 preprocessing tool and generate a high-res normal map for the renderable mesh, based on analyzing all of the geometry in the detail mesh.

Renderable Mesh: We build renderable meshes with 3,000-12,000 triangles, based on the expectation of 5-20 visible characters in a game scene.
Detail Mesh: We build 1-8 million triangle detail meshes for typical characters. This is quite sufficient for generating 1-2 normal maps of resolution 2048x2048 per character.
Bones: The highest LOD version of our characters typically have 100-200 bones, and include articulated faces, hands, and fingers.

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