Jump to content
  • Advertisement
Sign in to follow this  

Skydome and quadnode class structure and mplement to directx..

This topic is 4443 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello if ı opened wrong place this subject ,Fogive me all...I am a new member on this website,.... Does anyone can help me writing quadnode and skydome structure and classes.. I had some examples about quadnode,but they are too mix coding..,Can anyone help me and share directx informations with me..... ı need a simple structures..Need help for my simple 3dscene project regards everyone.... Directx 9 & C++...

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!