Jump to content
  • Advertisement
Sign in to follow this  
goldenpanda

Need help to model a spinning ball through the air

This topic is 4350 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I'm interested in modeling these aspects of a spinning ball: - collision with an arbitrary hard surface - collision with an elastic surface (e.g. a paddle) - ability to vary the friction between ball and different surfaces - ability to model the curve effects of the spin I looked at the Open Dynamic Engine, but did not find anything about modeling things like air turbulence created by spin. Is there an engine that could do that for me, or do I need to google for "spinning ball physic models"? Kirby

Share this post


Link to post
Share on other sites
Advertisement
Yep that's what I'm going to do. Just use basic formulas on air resistance, angular momentum, friction, and, I just found out about this, the Magnus Force, which says the curve force is proportional to rate of spin * velocity.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!