Jump to content
  • Advertisement
Sign in to follow this  

Decent B-Tree implementation?

This topic is 4349 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, Can you please recommend me a decent, complete, B-Tree implementation? I've had a look at a few but am unsure of how full-flegded they are (some, for example, suffer for poor delete implementations). Is there a 'standard' B-Tree library that people use? Cheers, O.

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!