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Using triangles to build 3D objects

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If you're using DirectX 7, the utility library has these functions for creating simple 3D objects.


You can pull the vertices out of the created objects.

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Guest Anonymous Poster
how would you go about making a terrain collision detection thing with d3dim?

how would you store 3d levels or scenes? a 2d array and the value would equal the height?
like that thing you drew.

how would you go about making sure another model is on a terrain with hills and slants and slopes? how would you move an object around a 3d level and check for collisions? would you do if the model is in a level object then? where can i find out about all the suff id like to know?

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Could anyone point me to some good discussions on how to use triangles to draw more complex 3D objects? I'm specifically looking for algorithms and/or code to perform surface approximations. Right now, I'm just interested in the basics (i.e. creating spheres, squares, disks, etc.).

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