Simple sound API
Hello,
I'm wondering what would be a simple sound API I could use in my game. I'm looking for something simple enough where I can literally call loadSound(<sound.wav>) to load sounds and then call playSound(<sound>) to play the sound effect. The only requirement is that it has to have C/C++ sources or windows binaries. Any suggestions?
Thanks,
-Clapfoot
Or fmod (free for non-commercial use). Slightly more complicated than that (you need to initialize first and update() in the gameloop), but still the easiest API I've ever had the pleasure of working with to-date.
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