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VC++ 6, DX 7, and parameter completion

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What do you mean the NEW headers? Do you mean the original DX7 headers are different? Or do you mean if you put the headers in your project? I know that will work, but it seems like a sort of clunky way to fix it...

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I believe what your experiancing is a problem associated with the fact that visual C++ installs Direct X 3.0 when it sets itself up. Unless you define where the new DX 7 libs & headers are located in your project VC will try to use the old direct X headers & libs & won't recognise the DX7 calls.

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Hello. I just installed DirectX 7, and started a project with it in VC++, and the parameter completion and member listing isn't working for the DirectX 7 types and functions, because some of the interfaces are new to version 7. Is there anything I can do to fix this?

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