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repeat U/V problem

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I have a plane polygon (4.5 x 8.5 (with 1x1 faces, and some 1x0.5)) in Maya with a DirectX shader that has a texture (256x256). In Maya I set [repeat U=4.5] and [repeat V=8.5]. This way each face of the polygon will have that texture right? Well, first of all, I can't see the texture redered in Maya; the polygon becomes black when I turn on 'Hardware Textures'. Second, and much more important, In my DirectX application the (one) texture is stretched out over the whole polygon. I use the plugin for exporting to an X file. Can someone please tell me what I'm doing wrong here? Thanks, Dennis

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