Jump to content
  • Advertisement
Sign in to follow this  
KShots

Docs for loading Alias Wavefront models

This topic is 4470 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello all I've been looking for docs on how to load up Alias Wavefront models for quite a while now... anyone have any ideas / links? Currently, I have been able to reverse-engineer the .rtg ASCII models and got the mesh and texture coordinates from that - so I have a posing mesh model no problem... but that doesn't handle bone animations. Any links? Thanks.

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!