Jump to content
  • Advertisement
Sign in to follow this  

Fundamental question on Meshes

This topic is 4465 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I noticed that the Mesh.cylinder object is oriented by default along the Z-axis. One can absolutely turn it around, however, how do I make it appear by default along the Y-axis for example so that I do not have to bother with later turns. For example when rendering multiple colums in a room ... If it depends on how th .x file was created -then obviously - no can do :) But, then, could anyone point at some free objects like cylinders etc - hope to find one that does not need "maintenance" all the time. Many thanks in advance. So far your help has been tremendous.

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!