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Moe

Survey: Are you using managed DirectX or unmanaged DirectX?

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How many of you are using unmanaged DirectX? How many of you are using managed DirectX? The reason I ask is I am curious to know how many people are working with MDX. I started a little project a while ago using C++ with unmanaged DirectX and had some wonderful D3D setup code. In one of my classes I have been learning C#, and I came across some good looking MDX tutorials. I am almost tempted to switch from unmanaged to managed. I don't feel like abandoning my old code, but at the same time I want the nice features of MDX (garbage collection, better casting between types, etc. Things just seem a little simpler). Any thoughts? What are your experiences like in working with unmanaged and managed DirectX?

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One vote for Unmanaged DX. Although I'm using C++, and I haven't learnt C# yet, so I don't think it counts [smile]

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I am using unmanaged. I was considering using managed for my debug build only, for better debugging (I heard this was possible though I've not tried it).

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I am using unmanaged. I was considering using managed for my debug build only, for better debugging (I heard this was possible though I've not tried it).

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im using unamanaged c++ on my main project, but managed on my side project...

but my vote goes to unamanged..

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Unmanaged
I tried managed but wasn't used to C# at the time, so I switched back to unmanaged.

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