Survey: Are you using managed DirectX or unmanaged DirectX?
How many of you are using unmanaged DirectX?
How many of you are using managed DirectX?
The reason I ask is I am curious to know how many people are working with MDX.
I started a little project a while ago using C++ with unmanaged DirectX and had some wonderful D3D setup code. In one of my classes I have been learning C#, and I came across some good looking MDX tutorials. I am almost tempted to switch from unmanaged to managed. I don't feel like abandoning my old code, but at the same time I want the nice features of MDX (garbage collection, better casting between types, etc. Things just seem a little simpler).
Any thoughts? What are your experiences like in working with unmanaged and managed DirectX?
cast one vote for the MDX side :-) my current project(s) are being built using the FlatRedBall 3.5d engine.
One vote for Unmanaged DX. Although I'm using C++, and I haven't learnt C# yet, so I don't think it counts [smile]
I am using unmanaged. I was considering using managed for my debug build only, for better debugging (I heard this was possible though I've not tried it).
I am using unmanaged. I was considering using managed for my debug build only, for better debugging (I heard this was possible though I've not tried it).
im using unamanaged c++ on my main project, but managed on my side project...
but my vote goes to unamanged..
but my vote goes to unamanged..
Unmanaged. You can count that as 20 votes if you want to count the entire programming staff here.
As with the other replies, nobody here has learned C# or managed code. We want cross platform code.
As with the other replies, nobody here has learned C# or managed code. We want cross platform code.
This topic is closed to new replies.
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