Advertisement Jump to content
Sign in to follow this  

SDL console?

This topic is 4562 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I am programming a Win32 SDL application in MS Visual C++ 6.0 (not my preferred environment, but I didn't have any choice). Right now the application displays graphics based on commands it receives from a server on another computer. I was wondering if it would be possible to create a version of the program for debugging purposes that could process commands that I typed into a console in real time, so that I didn't have to rely on the server to do testing. Is there an easy way to spawn a console window in SDL and listen for input? Any recommendations would be much appreciated.

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using, you agree to our community Guidelines, Terms of Use, and Privacy Policy. is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!