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Fur wacks out my HDR

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I have a setup right now that includes an HDR effect. I wrote a simple shells-method fur shader, a 10 pass extrusion of the vertices. When I have HDR enabled, and look toward my object with the fur applied to it, the screen goes black. It's only when the furry object is fully in view, I can see it at the side of the screen to an extent, but if i turn far enough toward it the view just craps out. What do you think my problem is?

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The luminance pass is probably picking up the wrong pass in your shader, and registering infinity or something like that. I would debug through the luminance passes and see what's wigging out.

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