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DirectShow RenderFile Support FromMemory Function

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DirectShow's IGraphBuilder::RenderFile can read MP3,it need filepath HRESULT RenderFile( LPCWSTR lpwstrFile, LPCWSTR lpwstrPlayList ); As D3D's D3DXCreateTextureFromFileInMemory,the function can load texture from memory. Can DirectShow read mp3 file from memory by a specific function? Does the specific function exist? D3DXCreateTextureFromFileA D3DXCreateTextureFromFileInMemory

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