Jump to content
  • Advertisement
Sign in to follow this  

White noise using DirectX audio

This topic is 4315 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I've got no clue about the DirectX audio API's (*Sound, *Show, *Music), and I was wondering how you'd go about generating some white noise based on some input data. The scenario I was thinking of basically loading a sound file of somebody talking and having some white noise filtered in to it to make it sound like it was being played over a radio, so basically I'm happy for links to sites where I can go off and learn and code up aforementioned scenario. Thanks in advance, -- IC

Share this post


Link to post
Share on other sites
Advertisement
Ultimately what you want to do is take an existing file and mix white noise over it?

If that's the case, you can have someone talking as one file and the other file as the white noise. Then you can play them back together using DirectSound.

As for getting the white noise, you'd need to record it or generate some using a program like Adobe Audition.

Most DirectSound tutorials should tell you how to mix sounds.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!