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Unity 2D map generator

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Im working on designing an RPG, and Im considering going about the battle system using a Scorched Earth/Worms/Liero combat engine. I would like to be able to randomly generate maps for random encounters, but I'm not really sure what the best algorithm should be. Here's a thread on my design: http://www.gamedev.net/community/forums/topic.asp?topic_id=404979 If anyone has any pointers to offer, I would love to hear them. Thanks!

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