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Son of Cain

Unity [java] JavaOSG

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Hi, I've learned about a OpenGL subproject called OpenSceneGraph, and found a Java binding to it: I would like to know if anybody have used this before? How stable is that? and what about support by the community? I tried to join their mailing list to ask these questions, but the links are all dead. Would it be better to interface with the C++ code of the OpenSceneGraph library, using JavaOSG, than using an existing scene graph written in Java (e.g JME), which binds directly to OpenGL calls (e.g LWJGL)? Since I'm quite a noobie in this regard, I can't figure out the answer alone. Son Of Cain

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