Advertisement Jump to content
Sign in to follow this  
Son of Cain

Unity [java] JavaOSG

This topic is 4562 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, I've learned about a OpenGL subproject called OpenSceneGraph, and found a Java binding to it: https://wiki.medien.ifi.lmu.de/view/Main/JavaOpenSceneGraph I would like to know if anybody have used this before? How stable is that? and what about support by the community? I tried to join their mailing list to ask these questions, but the links are all dead. Would it be better to interface with the C++ code of the OpenSceneGraph library, using JavaOSG, than using an existing scene graph written in Java (e.g JME), which binds directly to OpenGL calls (e.g LWJGL)? Since I'm quite a noobie in this regard, I can't figure out the answer alone. Son Of Cain

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!