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alberto_snv

GLSL "black" problem

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Hi, i'm trying to run the GLSL tutorials from www.ultimategameprogramming.com. Everything compile correctly but when i run the app it looks like the shaders arent working, all the vertices and pixels that have to be shaded with GLSL are painted in black. Any ideas? Thank you!

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What is your video card / driver? If your card doesn't support fragment programs, fragments tend to get a black color.

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no it doesnt, u could use nvemulate though (which will do glsl in software i think ) also mesa now supports glsl

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