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Accessing Binary Resources

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Hi, I'm trying to make a tetris clone using Dev-C++ and I know how to use resource scripts to store things like icons and cursors directly in my executable and access them using standard WIN32 functions. Now, what I was just wondering is if there is a way to access any binary file, like a Targa image file, after adding it to my resource script. My goal is to have one big executable file instead of having to ship my game with a whole bunch of image and sound files. I would appreciate it very much if someone could point me in the right direction. Thanks

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another way is to use very simple small program (bin2h or something like that, you can write it on your own) that converts normal files into c/c++ array that can be as any other array. this method is used by demomakers (scene demo, not game demo).
also consider using upx or another executable compressor (large executables are bad way of doing things)

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