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Scorpion

3d mathematics

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Ok there are a number of things to look at if you can find them.

The PC gamers encyclopedia which can be found in the reference section in www.gamedev.net/gamedev.asp has some good topics.

Also Zed3D document is exceptional but exceptionally difficult to find.

What level are you starting
ie.
Complete begginer
Know the basic's

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know the basics is the level i would describe myself into. i've got some pretty good experience with pascal gfx programming, but not that much. i'm now working on my c++ skills, and it's going better everyday.. ;P So now i want to know some 3d mathematics like: how things work etc..


[Edited by - Scorpion on June 6, 2007 3:49:06 PM]

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While these aren't web sites, I found them to be very good for getting started. _The OpenGL Programming Guide, v1.2_ is a great place to start, even if you're using Direct3D. For more advanced topics that are still accessible, try _Real-Time Rendering_. I might actually recommend the later for your purposes, since it more heavily covers the math and theory behind certain graphics effects.

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who can show me the way to the webpages, covering the explaination of the mathematics behind the 3d programming? [Edited by - Scorpion on June 6, 2007 3:34:05 PM]

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