Jump to content
  • Advertisement
Sign in to follow this  

Loose Octree Question

This topic is 4452 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

When you generate a bounding box that is more than double the size than it should be for a loose octree what is the best thing to do. I have read several articles but im not sure which is the best way to handle it. Should i split the triangles or put them in a special list to be drawn if the bounding box is visible. [Edited by - ECrevecoeur on August 9, 2006 11:30:20 AM]

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!