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crackingod, August 9, 2006 in General and Gameplay Programming
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Quote:Original post by crackingodOk, so lets say I do it this way:I create a system class where I do initialization, configuration and render every frameI create a second class (WorldManager) from which I go for 2 different classes: renderable objects and abstract objects.Is that a good start?leoptimus: I'll think about it, but in the current state of things it might seem a little bit overkill as its just a very simple demo I want to make!
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