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AxoDosS

Test My 3D Engine [Update 2006-09-12]

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It has been almost a month since the last update. I have expanded the new demo somewhat by adding player physics, ambient sounds and I have enabled the console. It feels like I have introduced more new bugs in this version of the demo than I have solved since the last version of the demo [lol]. Here is some info about the input and console: Input • move the mouse to rotate the view (to disable mouse lock, open the console) • use W, A, S, D to move around • press E to spawn a cube • press R to remove the latest added cube • press Z to add a light at the cameras position • press X to remove the latest added light • press F1 or Grave to toggle console • press M to output all console text to the file "cdump.html" • press Esc to exit Console Info • press Page Up and Page Down to scroll in the console • press Up Arrow and Down Arrow to scroll previous commands • press Tab to list commands that begin with what you have inputed so far (if nothing is inputed then all commands will be listed) s_environment parameter list FSL_ENVIRONMENT_GENERIC FSL_ENVIRONMENT_PADDEDCELL FSL_ENVIRONMENT_ROOM FSL_ENVIRONMENT_BATHROOM FSL_ENVIRONMENT_LIVINGROOM FSL_ENVIRONMENT_STONEROOM FSL_ENVIRONMENT_AUDITORIUM FSL_ENVIRONMENT_CONCERTHALL FSL_ENVIRONMENT_CAVE FSL_ENVIRONMENT_ARENA FSL_ENVIRONMENT_HANGAR FSL_ENVIRONMENT_CARPETEDHALLWAY FSL_ENVIRONMENT_HALLWAY FSL_ENVIRONMENT_STONECORRIDOR FSL_ENVIRONMENT_ALLEY FSL_ENVIRONMENT_FOREST FSL_ENVIRONMENT_CITY FSL_ENVIRONMENT_MOUNTAINS FSL_ENVIRONMENT_QUARRY FSL_ENVIRONMENT_PLAIN FSL_ENVIRONMENT_PARKINGLOT FSL_ENVIRONMENT_SEWERPIPE FSL_ENVIRONMENT_UNDERWATER FSL_ENVIRONMENT_DRUGGED FSL_ENVIRONMENT_DIZZY FSL_ENVIRONMENT_PSYCHOTIC NO_EAX
Engine Demo (3.4mb)
[Edited by - AxoDosS on September 12, 2006 9:48:21 AM]

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You should probably include the cg dlls since not everyone will have them.

On the machine I'm trying to test your engine out on I don't have them (which is surprising considering what my job is!). I'll go install them real quick.

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Very good demo, one problem is that at the end of the demo I get this:


That aside I think it's very good, here's a picture I got from colliding a few spheres together:


Sorry but that the file won't load up fast at all due to the fact that I am using freewebs and I can't get fileshack to work for some unknown reason, again sorry.

[Edited by - teh_programerer on August 9, 2006 2:48:12 PM]

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Are you using mip-mapping? Minified textures have a sparkley look to them that makes me think there's no mip-mapping.

What physics engine are you using?

How do I load Doom 3 maps with it?

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teh_programerer, wtf is up with the bmps? Even on my high speed connection they're taking forever to load. Oh and one is broken.

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Quote:
Original post by teh_programerer
Yeah, damn freewebs ;) I think I'll use Imageshack or something.


It's not freewebs, its because you're using bitmap files (bmp) which have no compression. Try gif, jpg, or png.

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Quote:
How do I load Doom 3 maps with it?
You need to convert the Doom 3 level using a tool that I made before you can load the level. Besides that there is nothing special to it.

Quote:
What physics engine are you using?
ODE

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You should probably include the cg dlls since not everyone will have them.
Quote:
supplying openal dlls would help too. :)
I had to make the hard decision and not to include the DLL's. I don't have much free space left on my website [sad]

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Quote:
Original post by AxoDosS
Quote:
You should probably include the cg dlls since not everyone will have them.
Quote:
supplying openal dlls would help too. :)
I had to make the hard decision and not to include the DLL's. I don't have much free space left on my website [sad]


Zip them up and email them to me and I can mirror them for you.

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