C#, TAO & OpenGL

Started by
10 comments, last by GameDev.net 17 years, 8 months ago
TAO fully supports GLSL. Check against the 3DLabs documentation tree, the necessary functions are included within the TAO framework.
Advertisement
I know the functions are there but they dont work. Have a look at my post on the tao forum:

http://www.taoframework.com/forum/viewtopic.php?t=16

This topic is closed to new replies.

Advertisement