C#, TAO & OpenGL
TAO fully supports GLSL. Check against the 3DLabs documentation tree, the necessary functions are included within the TAO framework.
I know the functions are there but they dont work. Have a look at my post on the tao forum:
http://www.taoframework.com/forum/viewtopic.php?t=16
http://www.taoframework.com/forum/viewtopic.php?t=16
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