• Advertisement
Sign in to follow this  

AABB code

This topic is 4274 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I'm looking for complete and yet simple AABB code with openGL. What I mean with complete is loading 3D object to the scene and creating AABBs and BVH of a 3D object automaticaly. What I saw sofar is only AABB creation.

Share this post


Link to post
Share on other sites
Advertisement
To meet those requirements you may have to look at a complete game engine that happens to have tools for creating BVH's using AABB's. It is possible that David Eberly's WildMagic (Geometric Tools) has this. It certainly has the object loading and OpenGL, and it does have a bounding volume tree. Just not sure if he supports AABB's vs. spheres or OBB's. And it might not load the type of object file format you're interested in, but you could add that yourself.

OGRE or OpenSceneGraph could have some of what you require also.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement