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ThreeDParadox

MCI for music question

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Ive never really used much sound in my applications since im just starting out. For my final project however i made an isometric game, and its kinda hard to have a full working game 2d game with a 3d menu and no sound :(. Anyway using PlaySound() seemed a little...primitive for what i needed so i started using MCIsendstring(), wow... but i am having one problem. I need a sound to play, and all activity stop until the sound byte is done playing, like using the SYNC flag with PlaySound(), is there any type of command i can send with my command string to MCIsendString, i use repeating for the looping sound so im sure there is something, but if i search for MCISendString and stop i get how to stop a song, not how to hault activity until the sound is done. Thanks for the help.

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