Jump to content
  • Advertisement
Sign in to follow this  
dpoon

OpenGL Camera demo released

This topic is 4387 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi all, I've been working on a demo/tutorial aimed at showing beginners how to implement a first person style and flight simulator style camera in OpenGL. Two main C++ classes are provided: the Camera class, and the Mouse class. The Camera class contains all of the vector math, and the Mouse class contains the logic to process raw mouse data (using the Windows XP raw input model APIs). I'm hoping that beginners will find this demo useful. The included Camera is a solid foundation on which to build a full featured 3d camera that can be used in a game. Note that since this demo is aimed at the beginner I decided not to include features such as camera collision detection, leaning, jumping, crouching, etc. The demo and source can be downloaded from here.

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!