Quote:Original post by Anonymous Poster
Mono doesn't support Managed DirectX, so it isn't suitable for games. End of story.
"PS3 doesn't support DirectX, so it isn't suitable for games. End of story."
Seriously though. Managed DirectX is
not your only option. If you don't have your head buried in the sand you'd have heard of
The Tao Framework and know it includes bindings to OpenGL, making Mono just as viable a platform for gaming as the PS3 - well, based on that assine metric of "viability" anyways.
Quote:Mono is nowhere near being a credible solution.
If the chatter in #gamedev is any indicator, it is. Maybe not a credible solution for AAA titles, but I was under the impression that D as a whole was in this same situation. Where's the console support? At least C# has XNA (not that it makes it a "crediable solution", I'm too uninformed to make a statement to that regard - but it'd seem to be at least
further along in this regard).
I'll certainly give you that Mono isn't a credible solution if you were planning on depending on the windows specific bits of C# (System.Windows, certain PInvokes, etc). Then again,
nothing is, so it's hard to count that against C# as if it were unique in that regard.