Perspective Projection matrix
I am trying to project a point in 3d to 2d. Only problem is I dont see how this is a projection matrix because the x coord doesnt effect the x and y coords at all.
My projection matrix as given to me by glGetDoublev(GL_PROJECTION_MATRIX, ...):
2.41421 ----- 0 ---- 0 ----- 0
0 -------- 2.41421 - 0------ 0
0 ----------- 0-- -1.0002 -.20002
0 ----------- 0 ---- -1 ----- 0
So basically, my new x,y coords are only going to be 2.4142 times its original x value... I'm lost. Thanks in advance.
Remember that the pipeline includes a perspective division, so you must also take into account the value of w after multiplication by the projection matrix.
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