Problem exporting from 3dsMax with Panda: UV coords are off
Hi,
I'm trying to export a textured model from 3dsmax with panda exporter (.x file). The produced model loads fine, but the UV coordinates seem to be completely off (i.e., the texture is not applied in the right position on the model).
Is there something I'm missing? (some setting or something with Panda)?
Thanks,
David
make sure you have actually used a UVW mapping modifier in max, i.e. Unwrap UVW or UVW map not just applied the material to the face. In panda make sure that in the first tab (3ds Max Objects) the Mesh Options "Mapping coordinates" and "mesh normals" are ticked.
Hi fervent, I had the same problem as your. I use panda exporter too.
http://www.gamedev.net/community/forums/topic.asp?topic_id=409759
http://www.gamedev.net/community/forums/topic.asp?topic_id=409759
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement