Problem exporting from 3dsMax with Panda: UV coords are off

Started by
1 comment, last by glsensor 17 years, 8 months ago
Hi, I'm trying to export a textured model from 3dsmax with panda exporter (.x file). The produced model loads fine, but the UV coordinates seem to be completely off (i.e., the texture is not applied in the right position on the model). Is there something I'm missing? (some setting or something with Panda)? Thanks, David
Advertisement
make sure you have actually used a UVW mapping modifier in max, i.e. Unwrap UVW or UVW map not just applied the material to the face. In panda make sure that in the first tab (3ds Max Objects) the Mesh Options "Mapping coordinates" and "mesh normals" are ticked.
Hi fervent, I had the same problem as your. I use panda exporter too.

http://www.gamedev.net/community/forums/topic.asp?topic_id=409759

This topic is closed to new replies.

Advertisement