Sign in to follow this  
imbusy

Direct3D StretchRect problem

Recommended Posts

imbusy    106
I have a problem with using StretchRect. Here are two shots of my application in NVPerfHUD. Explanation under the shots. As you can see in the first shot, the framebuffer is all ok. In the second shot, if you look at the sampler in the top left corner, it's off by a pixel. This is the result of StretchRect. Does anyone have any idea what the cause of this might be? I'm using Nvidia Geforce 6600GT. I've noticed different results on other hardware (I think Intel 915GM chipset), which were ok.

Share this post


Link to post
Share on other sites
jamesw    400
You should try running it in the reference rasterizer to see if it is a driver bug (which i certainly hope it is not, I've been using stretchRect on nv cards for a long time).

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this