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Theory behind Oblivion / FNR3 character model customisation / morphing?

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Recently I've been trying to work out how games such as Oblivion and Fight Night Round 3 create the 'morphable' character models you see when you create a character. I'd be interested to find out, in general terms (nothing too specific), the theory behind being able to deform the different parts of a mesh like that with sliders so as to change the shape and features of a face and character model on the fly in real time. Anyone have any theories on the mechanics behind this?

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This topic is 4138 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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