Theory behind Oblivion / FNR3 character model customisation / morphing?
Recently I've been trying to work out how games such as Oblivion and Fight Night Round 3 create the 'morphable' character models you see when you create a character. I'd be interested to find out, in general terms (nothing too specific), the theory behind being able to deform the different parts of a mesh like that with sliders so as to change the shape and features of a face and character model on the fly in real time.
Anyone have any theories on the mechanics behind this?
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