diversity
Well, to start, i'd like to lay down the fact that I am giving information about my idea only so that I can ask a single question about it, i'm not looking for a complete review of my idea(I won't be that desperate 'till I get to the coding part, hah).
Anyway, moving on, my idea is for an online actiony sidescroller. The whole entire thing will be based on making gadgets and such. You will branch off into different trees of research for making new gadgets, and based on how long you research and a little luck and skill, you may end up being famous on the game cause you can make some uber thing noone else can, etc...
More to the point (I kinda got off the subject there in detail..), my actual question is, if every single "class" if you will, all make gadgets as a form of getting things done, will there be enough diversity? Everyone will have complete different technologies and completely different ideas on how to build things and new power sources and whatnot, but is that enough to stop a player from saying, "Bah, everyone just makes stuff, all the same /quit"?
I know im not organized very well in this subject, but i'm eager to get to concepts, and maybe the beginning code so i'm not thinking straight. :P Also i'd just like to mention I don't want/don't think i'll be the next big thing, I just want this to be a little fun thing and maybe have some other people play it.
Its all about keeping the players interested. You can't expect them to do any ONE thing for more than about 15-30 seconds at the start of your game.
My suggestion would be to just get started. Unless you have money riding on the project, I would just get to work and worry about the details later. If its found later to be repetitive and not fun, you can throw in a extra items, class, or maybe even a bonus round. Especially if you are not working on a big team, you can always change stuff later.
Good luck.
My suggestion would be to just get started. Unless you have money riding on the project, I would just get to work and worry about the details later. If its found later to be repetitive and not fun, you can throw in a extra items, class, or maybe even a bonus round. Especially if you are not working on a big team, you can always change stuff later.
Good luck.
I don't think everyone using technology is neccessarily bad, only a feature of the world itself, its when everyone is essentially building the same thing that it becomes bad (for example a Techwonger builds a laser, and a machineroror builds a jackhammer, and them doing essentially the same thing with different names would be bad.)
So long as the classes are different enough both within themselves and in relation to others i don't see much of a problem. Stuff like a gunsmith making all sorts of weapons, explosives and things that kill, and a tinkerer makes things like netlaunchers, smoke screens, and flash bombs, things that incapacitate and disorient opponents. Mix in inclass specialization (like Ragnarok online, or diablo 2), so a gunsmith could specialize in landmines or explosives, or in long range weapons, or in upgrading weapons, etc, etc.
So long as the classes are different enough both within themselves and in relation to others i don't see much of a problem. Stuff like a gunsmith making all sorts of weapons, explosives and things that kill, and a tinkerer makes things like netlaunchers, smoke screens, and flash bombs, things that incapacitate and disorient opponents. Mix in inclass specialization (like Ragnarok online, or diablo 2), so a gunsmith could specialize in landmines or explosives, or in long range weapons, or in upgrading weapons, etc, etc.
thanks for the input guys, I actually decided to make this a 1p game, so its not going to matter as much, but if this game ever gets completed, then I might venture further with it to online gameplay. I'll remember this if that day comes. Thanks, later.
Have multiple characters at once. Then input a 'scout' class, that can use any and all of the gadgets via some sort of equip-menu thingy, but can't go far away from the main character. That way you could examine the next area and see what classes you should use. Then it's just a matter of making craploads of classes with different stats (eg a fighter class that has a sword as a gadget, powerful but slow) and 'combiner' gadgets (think Voltron) and you could have a pretty nifty game.
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