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jtecin

What should I read next?

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I would get familiar with 3d principles.

So..maybe the book principles and practice from Foley & van Dam would be a good choice.

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I would NOT recommend CGPP as entry level reading - most of the articles in that book are highly theoretical.

Though it is a bit dated, Abrash' "Black book" covers many of the basic features of 3D graphics, and it is enjoyable reading.

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Let's see, I have just finished Windows Game Programming For Dummies. I want to *slowly* move into 3D programming, so what is the next step? or next couple steps?

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If you're going to go for Foley and Van Dam I'd suggest Introduction to computer graphics, it's a good starter book for computer graphics, my university graphics text and pretty well written for beginners.

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