Jump to content
  • Advertisement
Sign in to follow this  
glJack

linux - using w32codecs in my own app

This topic is 4385 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hey everyone, is there a way I can use w32codecs package in my own app? I need it to implement streaming textures in OpenGL. If there is a way, then where can I find the appropriate header files and libs? Thanx for any help

Share this post


Link to post
Share on other sites
Advertisement
Christian Marillat's w32codecs package is a package largely made up of Windows DLL files. The legal status of redistributing the package is debatable. Some IA-32 Linux media players support using the code from these DLLs so that they can decode odd-ball formats. In other words, hopefully you'd be better off using a format for which there's a 'real' codec available.

Look into GStreamer or FFmpeg's libavcodec.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!