Jump to content
  • Advertisement
Sign in to follow this  
samprass123

Problems with Multitexturing in OpenGL -- help me

This topic is 4303 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Please help me. I tried to write a simple bump mapping demo with CG shaders. I used: OpenGL, C#, TAO framework (with MS Visual Studio 2005). When the program reach this line (in runtime): Gl.glActiveTextureARB(Gl.GL_TEXTURE0_ARB); I get this error: "Attempted to read or write protected memory. This is often an indication that other memory is corrupt." Why ??? (i tried not to use cg shaders, and i received the same message...) If the source code can help, i can upload it.

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!