Jump to content
  • Advertisement
Sign in to follow this  
meatcow

OpenGL fullscreen mode with dual monitors

This topic is 4398 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, Using opengl on a PC that is running a dual display mode (specifically, NVIDIA dual-view) - is it possible to choose which monitor runs in full screen mode? It seems the primary monitor is the only one that can have a fullscreen application running on it. any advice is appreciated

Share this post


Link to post
Share on other sites
Advertisement
I have opengl fullscreen support on dual monitors in my latest screensaver and it works without any problem. The fullscreen in OpenGL is just a maximized window so there isn't any problems with it.

Share this post


Link to post
Share on other sites
all what you have to do is enumerate displays, move the window to that display and work with that display, this article tells you what you need to know:
http://www.gtatools.com/index.php?action=articles&site=ogllauncher

Share this post


Link to post
Share on other sites
your link didn't work:
http://www.gtatools.com/index.php?action=articles&site=ogllauncher

It's a good point that i could just create a fullscreen, popup style window. But i have found the application runs significantly slower unless its fullscreen (using ChangeDisplaySettings)

Share this post


Link to post
Share on other sites
I can't say that I have experienced any such problems.
Is this on a system that has two different gfx cards or a single card with two monitor outs? Also what bpp do you use?

Share this post


Link to post
Share on other sites
Quote:
Original post by meatcow
your link didn't work:
http://www.gtatools.com/index.php?action=articles&site=ogllauncher

It's a good point that i could just create a fullscreen, popup style window. But i have found the application runs significantly slower unless its fullscreen (using ChangeDisplaySettings)


link works now btw..

but thats the point, you have single window, covering 2 screens (every screen has virtual desktop coordinates) and fullscreen on both of them.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!