Jump to content
  • Advertisement
Sign in to follow this  
jad_salloum

Bones Movement Not exported as it is !!!!!

This topic is 4398 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

hi guys i am using the 3dsMax tutorials character Dr. X what i do is just give a simple movement as the tutorial says which is bending the knees using "Biped" so in 3dsMax everything goes fine and the character makes the movement perfect but when i export it using Panda Exporter for 3dsMax V8.0 the movement looks terrible !!! as u can see in the following pictures , plz any help would be gr8 . Image and video hosting by TinyPic Image and video hosting by TinyPic

Share this post


Link to post
Share on other sites
Advertisement

I'd say that your bones are moving correctly. As far as I can see, the bones are just where they are supposed to be (of course, I cannot tell about the animation if it is correct or not).

However, there is something wrong with the skinning. Are you using a skin plugin that is supported by the panda exporter ? If I remember correctly, there is the skin modifier and then the physique modifier. Check if the Panda can export them correctly.

Also, the amount of influencing bones might be one problem.

Biped is only controlling the bones, the skin really needs a special modifier to be moving with the bones.

Cheers

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!