Sign in to follow this  
Lord Faron

normalize() or cube map?

Recommended Posts

on anything remotely recent the normlise() function is better to use as it doesn't waste memory bandwidth and texture cache to sample a texture, plus the ALUs are now alot faster than they used to be.

It's recommended by both NV and ATI to use the function rather than a cubemap (see performance pdfs in the Forum FAQ)

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this