Jump to content
  • Advertisement
Sign in to follow this  
AntonyCoder

OpenGL Good Tutorials/Books on Software 3D Engines?

This topic is 4396 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, Could you reccomend any good tutorials/books for software 3d engines? I.e no opengl/dx api usage, but done purely by transofrming everything yourself, projecting it, then blitting your tris. I have searched google, but to my surprise I could find nothing other than one sparse tutorial that had nothing but a few paragraphs on 3d projection. Maybe I just suck at google?

Share this post


Link to post
Share on other sites
Advertisement
This classic walks you through a camera model, scan-line rendering, line drawing, clipping, Gouraud and Phong shading, and shadows (and much more...):
http://www.amazon.com/Computer-Graphics-Principles-Practice-2nd/dp/0201848406

Share this post


Link to post
Share on other sites
Guest Anonymous Poster
Yep agreed, I just meant no hardware accelerated api.

I only need this for a intro to my game, want it to a real retro flavour coupled with some sampled starflight 2 music.(Amiga version)

Thanks for the suggestions.


Share this post


Link to post
Share on other sites
Speaking of APIS, are there any to simplfy the process of software rendering? Other than swift render? SwiftRender is a wrapper/replacement for dx and I'd rather just have a handful of useful functions like DrawPolyToMemory Project3DPointTo2D() etc.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!