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[MDX] How to update Mesh.VertexFormat?

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Hi, this is not a critical problem I have, but I'm curious if there's a clean solution: I loaded a mesh with vertices holding position and normal data and texture coords. Just like in a previous thread (, I computed tangent space for the mesh, therefore changing the vertex declaration to position, normal, texCoords, tangent, binormal (PNTTB). When I then call "Geometry.ComputeBoundingBox(..)" for the mesh, myMesh.VertexFormat which I use as parameter returns "None". Of course I can get the stride size of the new vertex format, but is there a possibility to update the mesh's VertexFormat property? I tried UpdateSemantics(myMesh.Declaration), but that didn't help. BR, Jack

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