Jump to content
  • Advertisement
Sign in to follow this  
CodeZero

OpenGL Populous Style Skybox

This topic is 4395 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

My terrain engine simulates the curviture of a planet much like Populous: The Beginning. My old method of showing clouds used a single quad with a scrolling texture of perlin noise, alpha blended so as to show the actual skybox which was drawn around the whole scene. The problem now is the curviture causes the horizon to dip down very low, and the scrolling overhead clouds aren't even visible anymore. What methods do you know of or would suggest to simulate moving clouds in this situation. I'm only going for semi-realistic, but I do want it reasonably fast. I'm using C++, OpenGL, and shaders (if shaders are to play a part) Thanks, Jake

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!