Multiple Model Animations
I've got an animated mesh rendering, but now I want more :)
Lets say I want 2 meshes walking around, but in different animation frames at different times. Should I make an additional animation controller for each new object that uses the animated mesh? If that is the case, how do I know which animation controller is controlling the mesh, the last one that ->AdvanceTime has been called?
Or I could just manipulate one animation controller for all of my objects using the same mesh, and manipulate the time and animation each time I want to render. But that doesn't seem like a good solution, especially since there is no function to set the absolute time of the animation.
Thanks for any help.
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