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hepl with lightmapping

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well ive calculated a lightmap and made it to a texture but since the texture res is pretty low i get an all squary texture... like this: http://img140.imageshack.us/my.php?image=lightmapxa8.png how can imake the hadrware to interpolate the texture so that i can get it smooth without having to change the texture resolution? (like when u set vertex colors)

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Quote:
Original post by Dragon_Strike
how can imake the hadrware to interpolate the texture so that i can get it smooth without having to change the texture resolution? (like when u set vertex colors)
Look into texture filtering modes; you might start with GL_LINEAR.

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