hepl with lightmapping
well ive calculated a lightmap and made it to a texture but since the texture res is pretty low i get an all squary texture... like this:
http://img140.imageshack.us/my.php?image=lightmapxa8.png
how can imake the hadrware to interpolate the texture so that i can get it smooth without having to change the texture resolution? (like when u set vertex colors)
Quote:Original post by Dragon_StrikeLook into texture filtering modes; you might start with GL_LINEAR.
how can imake the hadrware to interpolate the texture so that i can get it smooth without having to change the texture resolution? (like when u set vertex colors)
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