• Advertisement
Sign in to follow this  

Dividing a Texture

This topic is 4178 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I created a heightmap for my game that is 1024x1024. Afterwards I found out that my game engine (irrlicht) only supports 129x129 if you're going to tile them. I tried just scaling down my heightmap but that created too many artifacts. Does anyone know of a program that will slice and dice my bmp heightmap into 129^2 squares? Thanks.

Share this post


Link to post
Share on other sites
Advertisement
If you don't have Photoshop, then there's got to be literally dozens of free graphics programs that you can use. Have you tried using Paint? You could easily write a program to do it for you. Or better yet, you could have your game program divide the image up at run-time.

Share this post


Link to post
Share on other sites
I agree with swordfish. Five minutes of programming with any halfway-decent image library will give you the results you need.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement